Spine2d how to export older json skin#
The slot colors will be reverted if a new skin is applied or if the Spine animation changes the slot colors. The colors are applied using Apply slot colors. Slot color can be set through Set slot color and Set slot dark color.Runtime skins can be created, using Create custom skin, Add custom skin and Set custom skin.Using skins is the typical way to do this. This can be useful for customizing skins. All other instances of the same skeleton/skin will also change. This action changes the current region texture on the skeleton/slot/placeholder of the current skin of the skeleton to a new region in the loaded atlas.This new change reduces the size of the texture memory required for multiple instances of the same skeleton.Other instances of the Spine Object must use the same skeleton and atlas, but can use different skins.Each C3 Spine Object (not instance), should load only one skeleton and only one atlas.Alternatively create a large transparent image in the Spine project behind your Spine character, this will can be used to set the bounding box size fot the C3 spine render.The values are based on Spine project coordinates. If animation is clipping against the bounds of the C3 object, you can use the property bbox override and values to control the bounding box size and center offset.Use C3 events and movement to do the large translations in the C3 project instead (e.g.
Spine2d how to export older json upgrade#
Project maintained by gritsenko Hosted on GitHub Pages - Theme by mattgraham Spine add-on for Construct 3 Please support development of the C3 Spine plugin (thanks to all those kind folks who have donated so far!)